Engadget: ROPID the adorable humanoid can jump 3-inches into the air, sweep you off your feet

Posted by on under nuts and bolts, humanoid robot, upper torso, coue, voice commands, dance moves, acti, ups, counterparts, pals, panasic, knees, robots, nbsp, decades |

It's been a while since we've seen a humanoid robot this size do anything very new or interesting -- mostly they seem busy with their slow-mo dance moves -- but the new ROPID bot by Tomotaka Takahashi, the man behind Panasonic's Evolta bots, not only has a few new tricks up its plastic sleeves, but has personality to spare. The bot can rotate its upper torso, which seems to help immensely in keeping it balanced while jumping, running and skipping around. It's still the tried-and-true "bent knees" method of balance, but ROPID is "rapid" enough to make it look almost lifelike. The movements are expressive enough, but with some slightly articulated hands and a moving mouth, ROPID ups the adorable-ness factor over some of its nuts and bolts counterparts. ROPID can also respond to a few voice commands and speaks as well. Takahashi designed and built the bot himself, which makes us wonder what we've been doing with our lives that's so-very-important for the past couple of decades. Video of ROPID in action is after the break.

[Via Plastic Pals]

Continue reading ROPID the adorable humanoid can jump 3-inches into the air, sweep you off your feet

Filed under: Robots

ROPID the adorable humanoid can jump 3-inches into the air, sweep you off your feet originally appeared on Engadget on Wed, 28 Oct 2009 21:01:00 EST. Please see our terms for use of feeds.

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Tagi: nuts and bolts, humanoid robot, upper torso, coue, voice commands, dance moves, acti, ups, counterparts, pals, panasic, knees, robots, nbsp, decades

How to Replace a Rear Bicycle Light

Posted by on under bicycle light, counterparts, sphere, shape |

As opposed to a bike headlight, which is usually cylindrical in shape, a rear bicycle light is most often squarish or half-sphere shaped and smaller than its front counterparts.
Tagi: bicycle light, counterparts, sphere, shape

Lag Analysis For the PlayStation Move

Posted by on under latency measurements, frame difference, eurogamer, ballpark idea, motis, ballpark figure, demo software, modern warfare, moti, burnout, counterpart, counterparts, sy, bearing, methodology, baseline, nintendo, playstation, developers, microsoft |

The $64,000 question about Sony's upcoming motion control system, the PlayStation Move, is how responsive it will be compared to traditional console controllers and its counterparts from Nintendo and Microsoft. Eurogamer slowed down videos of Sony's tech demo software to establish a rough baseline latency that developers will have to work with. Quoting: "While exact latency measurements aren't possible in these conditions, a ballpark idea of the level of response isn't a problem at all. The methodology is remarkably straightforward. Keep your hand as steady as possible, then make fast motions with the controller. Count the frames between your hand moving, and the motion being carried out on-screen. Equally illuminating is to stop your movement suddenly, then count the frames necessary for your on-screen counterpart to catch up. While not 100 per cent accurate, repeat the process enough times and the frame difference becomes fairly evident. Bearing all of that in mind, and recognizing that we don't know how much latency the display itself is adding, I'd say that a ballpark figure of around 133ms of controller lag (give or take a frame) seems reasonable, certainly not the ultra-fast crispness of response we see from games like Burnout Paradise or Modern Warfare, but fine for most of the applications you would want from such a controller."

Read more of this story at Slashdot.



Tagi: latency measurements, frame difference, eurogamer, ballpark idea, motis, ballpark figure, demo software, modern warfare, moti, burnout, counterpart, counterparts, sy, bearing, methodology, baseline, nintendo, playstation, developers, microsoft

Digg: American IT companies more secretive than Indian

Posted by on under digg, counterparts, india |

India's IT firms are far more open than their U.S. counterparts about their workforces. Oh, the things we could learn about globalization if U.S. firms weren't so secretive and stingy about their labor force disclosures.



Tagi: digg, counterparts, india

Engadget: NVIDIA GTX 470M highlights rollout of 400M mobile GPU series

Posted by on under laptop vendors, 3dtv, engadget, physx, computing skills, sagely, fri, heavy hitters, gpu, graphics cards, gtx, general purpose, big time, fab, nvidia, variants, counterparts, insignia, nbsp, magic |

Not everybody needs the world's fastest mobile GPU, so NVIDIA is sagely trickling down its Fermi magic to more affordable price points today. The 400M family is being fleshed out with five new midrange parts -- GT 445M, GT 435M, GT 425M, GT 420M and GT 415M, to give them their gorgeous names -- and a pair of heavy hitters known as the GTX 470M and GTX 460M. Features shared across the new range include a 40nm fab process, DirectX 11, CUDA general-purpose computing skills, PhysX, and Optimus graphics switching. 3D Vision and 3DTV Play support will be available on all but the lowest two variants. NVIDIA claims that, on average, the 400M graphics cards are 40 percent faster than their 300M series counterparts, and since those were rebadges of the 200M series, we're most definitely willing to believe that assertion. Skip past the break for all the vital statistics, and look out for almost all (HP is a notable absentee, while Apple is a predictable one) the big-time laptop vendors to have gear bearing the 4xxM insignia soon.

Continue reading NVIDIA GTX 470M highlights rollout of 400M mobile GPU series

NVIDIA GTX 470M highlights rollout of 400M mobile GPU series originally appeared on Engadget on Fri, 03 Sep 2010 00:00:00 EDT. Please see our terms for use of feeds.

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Tagi: laptop vendors, 3dtv, engadget, physx, computing skills, sagely, fri, heavy hitters, gpu, graphics cards, gtx, general purpose, big time, fab, nvidia, variants, counterparts, insignia, nbsp, magic