Posted by on under goat store, challenge levels, homebrew games, sound effects, dreamcast, volume 1, improvements, developers, demo, game |

Several years ago, GOAT Store Publishing contacted a bunch of homebrew Dreamcast developers about putting together a commercial disc with homebrew games on it. DCSquares to be included on GOAT Games, Volume 1, and I started working on several improvements to the game, improving single player mode by adding challenge levels, and adding multiplayer support.
GOAT Games Volume 1 was never released, but below is a video showing off the updated DCSquares. The sound effects were not working on this Mac build, as it was only tested on the Dreamcast. Multiplayer is also difficult to demo on the Mac, as it requires multiple controllers.
Tagi: goat store, challenge levels, homebrew games, sound effects, dreamcast, volume 1, improvements, developers, demo, game
Posted by on under goat store, challenge levels, homebrew games, sound effects, dreamcast, volume 1, improvements, developers, demo, game |

Several years ago, GOAT Store Publishing contacted a bunch of homebrew Dreamcast developers about putting together a commercial disc with homebrew games on it. DCSquares to be included on GOAT Games, Volume 1, and I started working on several improvements to the game, improving single player mode by adding challenge levels, and adding multiplayer support.
GOAT Games Volume 1 was never released, but below is a video showing off the updated DCSquares. The sound effects were not working on this Mac build, as it was only tested on the Dreamcast. Multiplayer is also difficult to demo on the Mac, as it requires multiple controllers.
Tagi: goat store, challenge levels, homebrew games, sound effects, dreamcast, volume 1, improvements, developers, demo, game
Posted by on under peer2peer, p2p, game |

The first p2p iPhone game out there, and it a classic we all know and love! http://www.teamtpfl.com/iPhone/
Tagi: peer2peer, p2p, game
Posted by George Hotz on under 3gs, binary size, gmail, support hotline, jailbreak, iphe, dev team, torrented, itunes, props, reboot, firmware, holes, beta, game |

Yes, this is what you've all been waiting for. A
jailbreak for the iPhone 3GS. And it's awesome. To get started right now, go to
purplera1n.com. Download it. Make sure you have windows(but not 7), the latest iTunes installed, and an iPhone 3GS with 3.0 firmware. Connect your iPhone normally. Click "make it ra1n". Wait. On bootup, run Freeze, the purplera1n installer app. Hopefully you'll figure out what to do from there. Best tutorial gets linked to from purplera1n site. This tool is
beta.
Make sure to have everything backed up before running. Also if Cydia doesn't show up after running Freeze, reboot.
If you need help email purplera1n.support at gmail and attach your purplera1n.log file. Or call the purplera1n support hotline @ (650) 265-1210 Mac version is coming shortly.
Normally I don't make tools for the general public, and rather wait for the dev team to do it. But guys, whats up with waiting until 3.1? That isn't how the game is played. We release, Apple fixes, we find new holes. It isn't worth waiting because you might have the "last" hole in the iPhone. What last hole...this isn't golf. I'll find a new one next week. Also your purplera1nyday files ensure that you can always get back to a jailbroken state, so if you have it it's just a matter of tools.
Props to chronic dev for their help, and to kroo for writing v2 of Freeze. And props to Saurik for making an awesome package set. Note the binary size of purplera1n, it's smaller than C++ hello world. No 20MB thing that needs to be torrented. And no IPSW to download. This is how jailbreak should be!
Follow me on twitter @ geohot
Tagi: 3gs, binary size, gmail, support hotline, jailbreak, iphe, dev team, torrented, itunes, props, reboot, firmware, holes, beta, game
Posted by on under bioshock, stretch fabric, empty areas, expanding foam, skelet, boing boing, big daddy, cavities, blueprints, cardboard, ace, shape, game |

Here's build-notes from a stellar fan-costume for Big Daddy from the game Bioshock: Starting with the blueprints printed at full scale (HUGE) I made cross sections out of insulation foam and glued them into place. The empty areas between sections were filled with cardboard. This formed what I called the "skeleton" of the body. The empty cavities in the skeleton were then filled in with expanding foam. After drying, the foam was carved into the shape of the main body. After this was completed (and the foam given more drying time so it would retain its shape) the entire form was covered in stretch fabric. This smoothed out a lot of the lumpiness of the foam. Big Daddy (Bioshock) (via Wonderland)...

Tagi: bioshock, stretch fabric, empty areas, expanding foam, skelet, boing boing, big daddy, cavities, blueprints, cardboard, ace, shape, game